Sudoku games and variants

Sudoku Online has one flagship game, classic 9×9 Sudoku on the home page, and ten other boards that each change one real rule: a different grid size, extra regions, cages with sums, a knight’s-move restriction, a shared daily puzzle or a stricter expert mode.

Every board uses the same controls, hints and notes, and every stored puzzle has exactly one solution. This hub lists them all with what each changes and which levels it offers.

What counts as a variant here?

A board earns its own page only if it plays differently, not if it merely looks different. Each of the ten boards below changes the logic of the puzzle: the size of the grid, the shape of the regions, an extra constraint, or the way the puzzle is chosen. Themes, colors, large digits and the left-handed layout are settings that apply to every board, and they are described on the controls page.

The classic board on the home page is the starting point. It opens on a level chooser and is the only board that offers all five difficulty levels with a large pool of puzzles.

The boards at a glance

Each board, the one thing it changes, and the levels it offers
BoardWhat changesLevelsStored puzzles
Sudoku 4×4A 4×4 grid, digits 1 to 4, 2×2 boxesEasy30
Sudoku 6×6A 6×6 grid, digits 1 to 6, boxes two rows by three columnsEasy, Medium150 per level
Killer SudokuCages with target sums and no repeated digit inside a cageEasy, Medium, Hard100, 100 and 70
Diagonal SudokuBoth main diagonals must hold every digitEasy to Expert150 per level
Irregular SudokuNine jigsaw regions replace the 3×3 boxesEasy to Evil49, 80, 80, 80 and 45
Hyper SudokuFour extra 3×3 windows must hold every digitEasy to Expert150 per level
Anti-knight SudokuNo equal digits a chess knight’s move apartEasy to Expert150 per level
Daily SudokuOne shared puzzle per UTC day, level set by the weekdayEasy to Evil60 per level
Sudoku 16×16A 16×16 grid with the symbols 1 to 9 and A to GEasy, Medium60 per level
Expert modeExpert and Evil only, no hints, no feedback, one attemptExpert, Evil60 per level

The counts are the number of puzzles stored on the site, each checked for a single solution. Classic has 1,000 per level across five levels. Levels are missing where the generator found no puzzle that needed the technique: the diagonal, hyper and anti-knight boards have no Evil level, because every puzzle generated for them could be solved at Expert or below. The site does not label a puzzle with a level it did not earn. The method is in how Sudoku difficulty is graded.

Which board should you try first?

What is the same on every board?

All boards share one engine, so the controls, pencil marks, undo, hints and pause work the same way, except where a board removes them on purpose. Hints name the technique and are worked out from the digits you have placed. Your board and statistics are saved in your browser, not in an account. The controls page lists every key and setting, and the mobile tips cover touch play.

Where do the rules live?

The rules page states the classic rules and the one rule each board adds. The glossary defines the vocabulary, and the FAQ answers common questions. To see where these boards came from, read Sudoku variants through history. If a technique is new to you, the techniques hub has a lesson for each one, and the pillar guide on how to solve Sudoku puts them in order.